Indie studio · Szeged, Hungary
Haroldware
We're a small indie studio. It started as one person with twenty years of writing software for other people. Now it's a team, and these are the games we make.
- 01 Heart of Ice Sci-fi gamebook, all 450 sections Out now · iOS, Android
- 02 Wyrmcourt Click-based island RPG in your browser Live · free
- 03 Xenobiome Command Colony survival on a fungal exoplanet Steam · coming soon
- 04 Roomies Co-op life sim for up to eight friends Steam · in development
- 05 Floor Show Roguelike set on a live TV game show Steam · in development
- 06 Flingolithic Comedy RTS set in the Stone Age Steam · in development
- 07 CityTD Tower defense on real flooded cities Steam · in development
01 · Gamebook · iOS & Android · May 2025
Heart of Ice
The 1994 gamebook, all 450 sections, on your phone.
Heart of Ice is Dave Morris's post-apocalyptic gamebook from the Virtual Reality series. It's set in the 23rd century, after the ice came back. Somewhere under the ice is the Heart, and everyone with a gun and a hovercraft wants it. You pick a character and turn to section 1.
The app keeps the whole book, including Russ Nicholson's illustrations. It adds undo, checkpoints, four difficulty levels, automated dice and inventory, music, and adjustable text size. There are no ads or microtransactions, and it works offline.
- 450 sections
- 4 difficulty levels
- Undo + checkpoints
- Offline, no ads
- $3.99
Text: Dave Morris · Illustrations: Russ Nicholson · Cover: Mick Posen
02 · Browser RPG · Live · 2026
Wyrmcourt
Explore a tile island on a daily click quota and trade with other players.
Wyrmcourt is a browser RPG like the click-based ones people have played for twenty-five years. You get a set number of clicks a day and spend them walking the island, fighting what's on the tile, and trading in the market. It has six attributes, round-based combat, and other players in the chat.
The server decides everything and your browser just draws it. It's free to play, and clicks are never for sale.
- Daily click quota
- 6 attributes
- Round-based combat
- Player economy
- Nothing to install
03 · Colony survival strategy · Steam · Coming soon
Xenobiome Command
Survey the fog, claim the ground, and hold it.
It's a colony sim on a fungal exoplanet, and the map is alive and mostly hostile. Each region is a grid of areas. You survey them, claim them, build, and defend what you built from the bloom. Ferals march on you, and incidents, blights and seasons keep testing your choices.
There are seventeen handcrafted story maps, and the same seventeen come back as seeded scenarios with four asymmetric factions. It has eighteen commanders, 127 incidents and a new daily drop. You can play with mouse, gamepad or touch, fully offline. You buy it once, there are no microtransactions, and you don't need an account.
- 17 story maps
- 4 factions
- 38 structures
- 127 incidents
- Steam Next Fest, Oct 2026
- iOS & Android after
04 · Co-op life sim · Steam · In development
Roomies
Share a house. Share the bills. Try not to burn it down.
It's a life sim where your friends live in the house too. Up to eight people share one lot. You build it together, pay the bills from one wallet, and get your little people to work and to bed on time.
Everyone sees the same house at the same time. Leave someone cooking alone and the stove can catch fire, and then everyone runs to put it out. The house diary keeps track of who did what.
It's coming to Steam, for solo or co-op play. There's no wishlist page yet.
- 1 to 8 players
- Build together
- One shared wallet
- Careers and skills
- Kitchen fires
05 · Turn-based roguelike · Steam · In development
Floor Show
The dungeon is a game show, and whatever kills you comes back next episode.
It's a turn-based roguelike shot live. Every run is an episode of nine floors in three acts, with a boss at the end of each act. You level up from ratings rather than kills, and boring play drains them. Between floors you sign sponsors, and each one pays you to play a certain way.
Whatever killed you comes back on floor one of the next episode. Bottles and cue cards come unlabelled, so you learn what they do by using them. Streamers can let Twitch chat vote on every draft, and the end card saves a clip of your best moment.
It's built for Steam and Steam Deck. There's no wishlist page yet.
- 9 contestants
- 9 floors, 3 bosses
- 14 sponsors
- Daily episode
- Twitch chat votes
06 · Comedy RTS · Steam · In development
Flingolithic
Club your way to the Bronze Age.
It's an Age of Empires-style strategy game set in the Stone Age, with a proper economy and age-ups. You gather, build and research your way from the Old Stone Age to the Bronze Age.
Big units knock smaller ones flying, grass fires spread, and a narrator comments on how it's going. There are three tribes so far. The Sapiens invent things before they understand them, the Neanderthals are bigger than you, and the Floresians are a metre tall and bring dwarf elephants.
It runs on Pyrogenesis, the open-source engine behind 0 A.D.
- 3 tribes
- 9 heroes
- Skirmish vs AI
- Prologue campaign
- Low APM
07 · Roguelite tower defense · Steam · In development
CityTD
The Danube is rising, and things are climbing out of it.
It's tower defense on real cities. The maps come from OpenStreetMap, so the streets and squares are the real ones. The river breaks its banks, and things climb out of it and march on the main square.
You build towers on rooftops, and taller roofs give them more range. Sandbags hold the water back and push creatures onto longer streets. The biggest creatures can flatten buildings, towers included. The campaign is a road trip down the Danube through eight cities, from Vienna to Belgrade, with a stop in Budapest or Szeged. You can also type in an address and defend your own street.
- 8 Danube cities
- 3 heroes
- Rooftop towers
- River serpent boss
- Any street on the map
Map data © OpenStreetMap contributors
About · Szeged, Hungary
Small studio
Haroldware is a small indie game studio in Szeged, Hungary. Gergo Nagy started it alone after twenty years of shipping software. Now it's a team. We do the design, code, art pipeline and store pages ourselves.
On the stores, the games are listed under Haroldware Games. Some older listings still say Gergo Nagy or HaroldwareSolutions. Press material is on each game's own site, and you can email us for anything that isn't there.
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