Haroldware

Indie studio · Szeged, Hungary

Haroldware

We're a small indie studio. It started as one person with twenty years of writing software for other people. Now it's a team, and these are the games we make.

  1. 01 Heart of Ice Sci-fi gamebook, all 450 sections Out now · iOS, Android
  2. 02 Wyrmcourt Click-based island RPG in your browser Live · free
  3. 03 Xenobiome Command Colony survival on a fungal exoplanet Steam · coming soon
  4. 04 Roomies Co-op life sim for up to eight friends Steam · in development
  5. 05 Floor Show Roguelike set on a live TV game show Steam · in development
  6. 06 Flingolithic Comedy RTS set in the Stone Age Steam · in development
  7. 07 CityTD Tower defense on real flooded cities Steam · in development

01 · Gamebook · iOS & Android · May 2025

Heart of Ice

The 1994 gamebook, all 450 sections, on your phone.

Heart of Ice cover art: a black hovercraft skims frozen dunes toward the Sphinx and pyramids, half buried in ice under a storm sky.
Cover by Mick Posen

Heart of Ice is Dave Morris's post-apocalyptic gamebook from the Virtual Reality series. It's set in the 23rd century, after the ice came back. Somewhere under the ice is the Heart, and everyone with a gun and a hovercraft wants it. You pick a character and turn to section 1.

The app keeps the whole book, including Russ Nicholson's illustrations. It adds undo, checkpoints, four difficulty levels, automated dice and inventory, music, and adjustable text size. There are no ads or microtransactions, and it works offline.

  • 450 sections
  • 4 difficulty levels
  • Undo + checkpoints
  • Offline, no ads
  • $3.99

Text: Dave Morris · Illustrations: Russ Nicholson · Cover: Mick Posen

  • Title screen: Heart of Ice, with Continue, New Game, Story Introduction, Settings and Credits over the cover art.
  • Character selection. The Explorer: 'Others might mourn the collapse of civilization, but for you it only opens up new areas of mystery in the world.'
  • A page of the book with an illustrated map of the frozen Sahara, and the choice 'If so, turn to 1'.
  • Page 283, the shop. A merchant's price list in scads: barysal gun, psionic focus, polarized goggles, flashlight, gas mask, stun grenade, knife.
  • The Explorer's inventory sheet: knife, gas mask, codewords, and skills.
Cartoon key art: a young adventurer with a sword and round shield faces an angry goose on a stone bridge. Behind them, pine forest, a smoking village, and a ruined castle on a cliff.

02 · Browser RPG · Live · 2026

Wyrmcourt

Explore a tile island on a daily click quota and trade with other players.

Wyrmcourt is a browser RPG like the click-based ones people have played for twenty-five years. You get a set number of clicks a day and spend them walking the island, fighting what's on the tile, and trading in the market. It has six attributes, round-based combat, and other players in the chat.

The server decides everything and your browser just draws it. It's free to play, and clicks are never for sale.

  • Daily click quota
  • 6 attributes
  • Round-based combat
  • Player economy
  • Nothing to install
  • Market Lane in Wyrmcourt Town: a painted street of striped awnings and barrels, a compass rose for moving, the near country as a tile map, and the island chat.
  • Round-based combat against a bracken hare, with the fight log and the action buttons.

03 · Colony survival strategy · Steam · Coming soon

Xenobiome Command

Survey the fog, claim the ground, and hold it.

It's a colony sim on a fungal exoplanet, and the map is alive and mostly hostile. Each region is a grid of areas. You survey them, claim them, build, and defend what you built from the bloom. Ferals march on you, and incidents, blights and seasons keep testing your choices.

There are seventeen handcrafted story maps, and the same seventeen come back as seeded scenarios with four asymmetric factions. It has eighteen commanders, 127 incidents and a new daily drop. You can play with mouse, gamepad or touch, fully offline. You buy it once, there are no microtransactions, and you don't need an account.

  • 17 story maps
  • 4 factions
  • 38 structures
  • 127 incidents
  • Steam Next Fest, Oct 2026
  • iOS & Android after
Xenobiome Command key art: a colonist in a spacesuit looks down from a cliff at a crashed lander and an outpost, with a mushroom forest beyond and three ferals below.
  • The archipelago map: claimed islands lit in cyan, unsurveyed fog around them, the outpost sheet open on the right.
  • The citadel map, walls raised around a central keep, wardens marching out to meet a feral pack.
  • The fungal map, bloom pressing in from three sides, an incident card asking for a decision.
  • The oasis map at night, farms and beds clustered around water, the research tracks panel open.

04 · Co-op life sim · Steam · In development

Roomies

Share a house. Share the bills. Try not to burn it down.

It's a life sim where your friends live in the house too. Up to eight people share one lot. You build it together, pay the bills from one wallet, and get your little people to work and to bed on time.

Everyone sees the same house at the same time. Leave someone cooking alone and the stove can catch fire, and then everyone runs to put it out. The house diary keeps track of who did what.

It's coming to Steam, for solo or co-op play. There's no wishlist page yet.

  • 1 to 8 players
  • Build together
  • One shared wallet
  • Careers and skills
  • Kitchen fires
An isometric house on a green lawn, roof off: a checkered kitchen, a white-tiled bathroom with a glass shower, a living room with a green rug, and two bedrooms, one with a round rug on red tiles.
  • The kitchen with the stove on fire. Lili is panicking next to it and Gergo is running over. The house note reads: The stove is on fire. Lili was only making toast.
  • Lili and Gergo chatting in the bathroom, between the tub and the toilet.
  • The back garden. Gergo is in the pool and Lili is walking to the ladder, with the house goals panel open in the corner.

05 · Turn-based roguelike · Steam · In development

Floor Show

The dungeon is a game show, and whatever kills you comes back next episode.

The Greenhouse floor under stage spotlights, with slimes and a mushroom next to the contestant.

It's a turn-based roguelike shot live. Every run is an episode of nine floors in three acts, with a boss at the end of each act. You level up from ratings rather than kills, and boring play drains them. Between floors you sign sponsors, and each one pays you to play a certain way.

Whatever killed you comes back on floor one of the next episode. Bottles and cue cards come unlabelled, so you learn what they do by using them. Streamers can let Twitch chat vote on every draft, and the end card saves a clip of your best moment.

It's built for Steam and Steam Deck. There's no wishlist page yet.

  • 9 contestants
  • 9 floors, 3 bosses
  • 14 sponsors
  • Daily episode
  • Twitch chat votes
  • The Bouncer, the first boss, facing the contestant across his room.
  • A room in The Inferno full of monsters around the contestant.
  • A whole floor of The Back Lot, zoomed out.
Key art at sunset: a caveman rides a charging woolly mammoth through a camp of hide tents, and another caveman flies through the air above it while the rest of the tribe scatters.

06 · Comedy RTS · Steam · In development

Flingolithic

Club your way to the Bronze Age.

It's an Age of Empires-style strategy game set in the Stone Age, with a proper economy and age-ups. You gather, build and research your way from the Old Stone Age to the Bronze Age.

Big units knock smaller ones flying, grass fires spread, and a narrator comments on how it's going. There are three tribes so far. The Sapiens invent things before they understand them, the Neanderthals are bigger than you, and the Floresians are a metre tall and bring dwarf elephants.

It runs on Pyrogenesis, the open-source engine behind 0 A.D.

  • 3 tribes
  • 9 heroes
  • Skirmish vs AI
  • Prologue campaign
  • Low APM
  • The loading screen, painted like a cave wall: a mammoth sketch, a card explaining the ages, and a quote from an unnamed Grunt.
  • A desert start: the big cave, a ring of workers, and the cave-painting HUD with the minimap and command buttons.

07 · Roguelite tower defense · Steam · In development

CityTD

The Danube is rising, and things are climbing out of it.

Ink drawing of an old Central European city under a storm. The river has burst its banks and fills the streets around a stone bridge, and dark shapes swim between the houses.

It's tower defense on real cities. The maps come from OpenStreetMap, so the streets and squares are the real ones. The river breaks its banks, and things climb out of it and march on the main square.

You build towers on rooftops, and taller roofs give them more range. Sandbags hold the water back and push creatures onto longer streets. The biggest creatures can flatten buildings, towers included. The campaign is a road trip down the Danube through eight cities, from Vienna to Belgrade, with a stop in Budapest or Szeged. You can also type in an address and defend your own street.

  • 8 Danube cities
  • 3 heroes
  • Rooftop towers
  • River serpent boss
  • Any street on the map
  • Budapest by the Danube, drawn in ink on parchment. A line of creatures marches up a dashed red route past two gold towers.
  • Szeged, Klauzal ter. Floodwater fills one street, gold towers sit on the rooftops, and red ink marks the breaches.
  • The whole of central Szeged before the first wave, with the Ferryman on the square and the tower bar along the bottom.

Map data © OpenStreetMap contributors

About · Szeged, Hungary

Small studio

Haroldware is a small indie game studio in Szeged, Hungary. Gergo Nagy started it alone after twenty years of shipping software. Now it's a team. We do the design, code, art pipeline and store pages ourselves.

On the stores, the games are listed under Haroldware Games. Some older listings still say Gergo Nagy or HaroldwareSolutions. Press material is on each game's own site, and you can email us for anything that isn't there.

hello@haroldware.games